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Goldroom tiles

The Goldroom was one of the most time-consuming sets to build, but also one that was most satisfying.
Most of the work is in determining the scale and dimensions of the Goldroom. Now that I know how big Stage 5 was, it’s clear to stay within these dimensions. Stage 5 was probably 30 × 25 meters.

The decision to make real tiles in different shades instead of a texture of the tiles makes the render time considerably longer, but has a great result.
There is a nice interview with Ron Punter in “Staircases to Nowhere – Making Stanley Kubrick’s The Shining” in which he talks about painting all those thousands of tiles.

Goldroom
It took 9 hours to render

The Goldroom Sign

What I have been able to check so far, the board is in 3 different places and also seems to have 2 different kind of stands. This can be seen in the beautifully shaped and gilded curls.

The sign is of course in the lobby, both to the left and right of the door and of course in the hallway to the Goldroom. When Stuart and Bill give Jack and Wendy a tour and arrive at the entrance to the Goldroom, there is a completely different board stand than all the other board stands featured in the movie.
This render does not show a beautiful gilded curl yet.

corridor of the goldroom
Hallway of the Goldroom
sign
What is the program for tonight?

The Bar

The bar is a project in itself and is far from finished.
The biggest challenge is determining the size. One way to find out are the bottles behind Loyd. The size of these bottles is known and so it can be calculated how wide and high a section is.
The two cash registers in the bar are striking. They are two old and classic cash registers during the ballroom scene and two contemporary cash registers during the Goldroom tour. On my list are the making of the cash registers and all the bottles and glasses.

The Goldroom bar
The wooden panelling on both back walls was quite a challenge to find out.
alternative viewing angle
alternative viewing angle
Red bathroom entrance
The impossible red bathroom

Goldroom ball

Smoking policy has changed quite a bit since decades ago. Jack passes 14 smokers of the 25 people on the way to the bar, excluding the waiter at the desk and the people at the bar.

Goldroom ball

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  1. I’m generally of the opinion that if you can’t pull off a given surface with textures, then you’re not using your textures effectively enough. Now, I won’t pretend I know anything about VRay (more of a Cycles guy myself) but I’m convinced it’s totally possible to recreate those tiles as a texture and have it look almost identical to what you’ve done here. You’d use the same texture both as a bump map, and to modulate the gloss/roughness. It wouldn’t have quite the same depth to it, but you’d still get that shimmery look. If nothing else, I hope it saves you some render time in the future.

    1. Thanks for the good advice, CubiApoc !
      I’m already in the process of replacing all displacement V-ray materials with bump maps. One of the things that actually causes the long render time is that each panel and tile is rendered separately. There are hundreds of tiles. My next step is to replace all gold tiles/panels with proxies and see if that saves time.
      Soon I will publish a video clip on my Youtube channel with a trip through the Red Bathroom into the Goldroom, through the hallway to the Lobby.
      https://www.youtube.com/channel/UCWUEhkVB02ww4uS8wmSKx6g
      Cheers, CubiApoc.

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